Some photos of the process of carving a foam head for a hand puppet. Starting by carving the side then the front outline from a block of foam using an electric carving knife Cutting away the excess Smoothing off the corners using scissors Cutting it in half to make it easier to hollow it out Glueing it back together and testing it out
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Tenterhooks have just finished the first week of development for our new piece of family theatre Hercules the Bear, which will preview in Ayr and premier in North Uist in September. For this week we were joined by John Wright, who shared his expertise in collaborative writing and devising through clown. We had a blast! ![]() Very excited to share the teaser trailer for Crackernuts, a narrative video game that combines handmade puppets and models with performance capture. The game is not quite finished yet, but you can follow its development and release with Hairy Heart Games here. Yesterday marked the end of a wonderful 3 week puppetry development for Size Matters, with the super talented performer-makers Mamoru Iriguchi and Julia Darrouy, supported by Manipulate Arts.
We made masks, and puppets of various sizes, exploring scale and perception. Here's a shot from the most recent scene of Crackernuts. In a previous post I showed the process of making the prince puppet, and it's really exciting seeing him in game.
Some progress shots from Crackernuts, showing the raw motion captured data placed in the 3d scanned miniature environment, then combined with the 3d scanned puppets, digitally sculpted features, in game lighting and post processing.
"Frankly ridiculous...completely irresistible"
⭐⭐⭐⭐ The Scotsman "Staggeringly impressive visuals" ⭐⭐⭐⭐⭐ Corr Blimey "An amazing array of costumes" ⭐⭐⭐⭐⭐ All Edinburgh Theatre "Astoundingly good fun ... incredible costumes" ⭐⭐⭐⭐ North West End |
AuthorI am a Glasgow based collaborative artist Archives
June 2024
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