There are two distinct sides to making a game, working out the mechanics and designing the artwork. I have found that I need to work on them alternately, as the skills are completely different. I will take a morning to make a mechanic function, then in the afternoon draw the characters or scenery to populate it. However it's only when the two come together that you get a real sense of what the gameworld is like, and what else you need to do to bring it to life. Here you can see the last changes I made with Luxury Slime Vortex, where I focused on colour and texture to liven up the world.
The lovely Richard Greenan from Kit Records got me involved in this project, and it has been a thoroughly brilliant one from start to finish. I made this short mini-adventure game for the release of the excellent new album LUXURY SLIME VORTEX by the very talented Stephen Maskell, aka The Nag's Head.
You can play it here...
So crank up the volume, click fullscreen and enjoy!
LOVE AND LIKE EACH OTHER x
I am a Glasgow based visual artist and maker