This week I'm building a highland cow puppet for Belladrum Festival (more on that soon), and it's reminiscent of this puppet I made for Streetland Festival a few years ago. The Phantom Stag was a peaceful wanderer who roamed the south side of Glasgow, meeting the community and exploring Govanhill. I learned a lot while making this puppet, and it was great to get the chance to roam the streets surrounding my studio and interact with the local residents in a different way.
A quick look at some of the artwork from MEV. The designs began as pen drawings, which were scanned and re-drawn in Photoshop, before adding texture layers made using the initial penwork. The final designs are then chopped up into pieces, only to be jointed back together in Spriter, where they are animated. Finally these animations are imported into the game making software. This rather lengthy process leaves a fair bit of room for mistakes or happy accidents, so it's always a surprise to see how things come out.
Gareth Johnson and I made CCS Pinball to see if we could demonstrate the process of Carbon Capture and Storage in a simple and direct way. It was originally made for Edinburgh Science festival, but this week it went to Peterhead, where CCS may be used in the future, as part of a community awareness event.
Thanks to everyone for coming along!
Here's a video of the build -
The super talented Emily Reutlinger has directed A Midsummer Night's Dream as part of Bard in the Botanics, and I was lucky enough to design and make some costumes and props for the show. You can find out more about the show and get tickets here. It's going to be brilliant, so grab some while they last!
Here's a look at some initial designs and the final pieces they became. Hopefully I'll get my hands on some of the official photographs from the show to post here soon.
I am a Glasgow based visual artist and maker